Texture Development

Type: client based project
Description: sci-fi texture painting and modeling for a sci-fi game project
Technology: Maya, Photoshop, Zbrush, UDK
Comments: Texturing and modeling is done for an upcoming sci-fi game project. Follow this link to know more: Anomalous the Game


sci-fi gun texturing




 

 
sci-fi lab texturing



sci-fi container modeling and texturing

WIP Outdoor winter environment

Type: personal project
Description: Some screenshots of a outdoor winter environment I'm working on when time allows, still a work in progress in its early stages.
Technology: Maya, Photoshop, Nikon D7000
Comments: I started this project to learn more about different aspects of UDK such as lighting, particle systems and creating realistic environments.






screenshot inside UDK



tileable textures

Metal Rift - A League of Legends MOD

Type: personal project
Description: A modification for
League of Legends consisting of a retexture and with custom structures for the map Summoners Rift. This modification changes the original fantasy style theme to a sci-fi-ish theme.
Technology: Maya, Photoshop,
RiotFile Translator
Comments: This is one of the biggest projects I have attempted so far. Roughly 50+ environment textures have been created anew, all of them handdrawn
. Furthermore all relevant structures such as towers, inhibitors and nexus have been redone and animated. After roughly 4 months of production in my sparetime METAL RIFT is released. You can download it from the Leaguecraft webpage. Enjoy!







in-game screenshot

Structure Progression

Order structures lineup


Chaos structures lineup



some of the 50+ handdrawn textures

Game Environment

Type: final project at SAE Singapore
Description: racing track for multiplayer car racing game
Technology: Maya, Photoshop, NeoAxis Engine
Comments: The task was to create a prototype for a multiplayer car racing game. I was the environment lead: my main task was the concept, planning, modeling, texturing, lighting and finally assembling the whole level inside the NeoAxis Engine.


In-engine screenshots

Props and textures

Interactive Product Visualization

Type: client based work
Description: 3d modeling for interactive product visualization
Technology: Maya, Photoshop, ZBrush
Comments: In this project I was asked to do the modeling of the massage chair, as well as the diffuse and normal maps. All other aspects of this project aren't done by me. The interactive application can be found HERE. The Unity Web Player is required.

     Video presentation of the application


Screenshot from the application and Maya render

Low Poly Race Track


Type: client based work
Description: racing track for a web-browser racing game
Technology: Maya, Photoshop
Comments: The task was to model and texture an existing racing circuit with less than 10.000 Polygons, no vertex lighting/lightmaps, 3x 512x512 pixel texture maps + 256x256 pixel alpha map only.

Maya viewport screenshots

Textures

Low Poly Prop

Type: personal project
Description: realistic prop modeling
Technology: Maya, Photoshop
, UDK
Comments: less than 1000 polygons, textures handpainted with partial use of photographs for dirt effect.



Textures and in-engine view

Outdoor Lighting


Type: personal project
Description: outdoor lighting
Technology: Maya, Mental Ray, Photoshop, After Effects
Comments: this image was created as part of a personal study about realistic lighting. After researching the topic I tried to apply the gained knowledge to the best. Lighthouse model by Juan Carlos Silva.


   Mental Ray render, post-production in After Effects - Early Morning

 Mental Ray render, post-production in After Effects - Evening

Climbing Wall Visualization

 
Type: Client based work
Description: Visualization for a presentation
Technology: Maya, Photoshop
Comments: Based upon a raw technical drawing I had to create a clean appealing visualization of a series of modular climbing elements while giving a good sense of proportions.

  Maya Render

Product Visualizations


Type: client based work
Description: object visualizations
Technology: Maya, Photoshop
Comments: A series of objects that I had to visualize for various clients.

   Maya Software Render

Pencil sketches

Type: personal project
Description: pencil sketches
Technology: pencil, paper
Comments: A selection of various drawings I use to do in my free-time 




 
 drawings